#ifndef NAMES_H
#define NAMES_H

#include <string>

enum
{
	ent_Glad,
	ent_Inn,
	ent_Tav,
	ent_Shop,
	ent_Area,
	ent_Guard,
	ent_Merc,
	ent_Knight,
	ent_Dark
};

inline std::string GetNameOfEntity(int n)
{
	switch(n)
	{
	case ent_Glad:
		return "Gladiator";
	case ent_Inn:
		return "Innkeeper";
	case ent_Tav:
		return "Bartender";
	case ent_Shop:
		return "Shopowner";
	case ent_Area:
		return "Attendant";
	case ent_Guard:
		return "Guardsman";
	case ent_Merc:
		return "Mercenary";
	case ent_Knight:
		return "Knight";
	case ent_Dark:
		return "Dark Knight";
	default:
		return "UNKNOWN!";
	}
}

#endif